sharks

The Shark's Tooth is an editorial written periodically by members of the immediate staff to reflect on the progression of the website, past memories, or an entirely different topic of their own choosing.





April 25, 2013

Bring it On Ottawa Comic Con 2013!

The second annual Ottawa Comic Con is fast approaching and all of us from Just Push Play, Ottawa's premiere videogame web show, are excited to be attending!

Yuyi, Mardy and I have never attended the show before as members of Just Push Play and we will all take photographs to share with our loyal members! With the Canadian winters being so long, May always seems to creep up upon us and with it arrives the excitement of visiting this convention!

As an independent videogame website and web show, we are currently applying for online press/media status but there are apparently many other groups applying as well. Wish us luck!

Sincerely,

Mardy Men, Deng Yuyi and Jim Woolley
Ottawa, Ontario
aka "Just Push Play" Co-Hosts and Lead Host "Just Push Play" on Youtube

April 23, 2013

Never Dead - Fighting The Good Fight Against CISPA!

Welcome back to GSCentral!

We were voluntarily offline yesterday due to our fundamental principles that have guided us from the very beginning in 1998. CISPA will do irreparable harm to the Internet as we know it and we are proud that GSCentral was there to show our strong disapproval of such a bill.

CISPA strips the individual of their right to privacy and over-steps ALL basic privacy laws. It could have even more serious consequences, such as the potential extinction of the thriving emulator scene and the preservation of videogame history by keen individuals. Information should be free for everyone and acts like CISPA are a major step backwards! Spying on the general public without limitations is inexcusable and people should be innocent until proven guilty. We do not wish to return to a previous draconian age when innocent people are wrongly punished! You can learn more about the implications of CISPA here: HERE or HERE

We the people need to get CISPA vetoed into oblivion, much like SOPA before it!

Sincerely,

-Rune
Head Administrator of GSCentral.org

April 23, 2013

"Just Push Play" - Episode 2!

Hi!

We are having a blast shooting the new GSC TV show! We hope you guys are enjoying the show just as much, too.

This second episode was recorded at a local comic book store here in Ottawa! We are very grateful that they let us shoot footage in their store. Check out the second episode HERE!

-Rune
Head Administrator of GSCentral.org

April 12, 2013

"Just Push Play" - Episode 1!

Hey guys!

After hearing lots of excellent feedback from our visitors, GSCentral has roared forward with a first proper episode!

My good buddy Mardy is handling co-hosting duties in this first episode! We have big plans and are already putting them into place. Check out the first episode HERE!

-Rune
Head Administrator of GSCentral.org

March 8, 2013

"Just Push Play" - A GSCENTRAL Videogame Web Show!

Hey guys!

I am proud that I can now discuss some of GSCentral's future plans. We have an Internet web show called "Just Push Play". I am co-hosting it with a few other new staff members.

A brief demo hosted by myself is online. I am going over the detailed PlayStation 4 specifications. Check it out!

-Rune
Head Administrator of GSCentral.org

March 2, 2013

Peace Sells... but Who's Buying?

Fresh from a new year and hundreds of YouTube videos later, I am excited about what the rest of the year might bring!

We have a number of big plans for future projects and will soon be prepared to unveil some of them to our eager viewership. It is just a little longer before I can talk about them, so hold on tight!

In the meantime... Can you put a price on peace?

-Rune
Head Administrator of GSCentral.org

February 7, 2013

Fist Pump Like A Champion

We are nearing the two year mark for our YouTube channel and the members of GSCentral are excited for what the future brings for our members and the whole scene.

In the meantime, in the last week we surpassed the 5555 video mark and we have no plans on slowing down! In fact, we intend on taking it to the next level and make 2013 at GSCentral even better than 2012!

Come check us out at GSCentral YouTube and get excited for the future:

Hell yes!

-Rune
Head Administrator of GSCentral.org

January 22nd, 2013

GSCentral - The Proud and Resilient

GSCentral turns 15 years old today. Some 7 889 760 minutes later, I can proudly say that GSCentral is a Internet survivor when so many other commercial (and even more non-commercial!) websites have stumbled and disappeared from the face of the Earth. Some Internet behemoths such as GameSages burned brightly but were extinquished quickly!

On a more sad note, I have seen many good hackers and good friends disappear from the scene in the last 15 years. I dedicate this entry to all of their tremendous contributions to the scene and specifically their strong efforts to make GSCentral the #1 and most comprehensive website in the scene!

Want more factoids? It's been 5479 days since GSCentral was created by Jim Reinhart in 1998; or in other words, 131 496 hours; or its been approximately 7 889 760 minutes since January 22, 1998!

Here is a virtual-toast to the next 15 years of prosperity!

-Rune
Head Administrator of GSCentral.org

December 21st, 2012

GSCentral YouTube: Over 5000 Videos Later!

By now it is clear that we have all survived another apocalypse. First it was Y2K and now we have 'survived' the media sensationalism concerning the end of the world as 'predicted' by the end of Mayan calendar!

It's been a while but we are hard at work as always providing the best database on the planet for game enhancers! This will never change no matter what else is predicted in our world!

Here's looking to a fantastic 2013!

-Rune
Head Administrator of GSCentral.org

September 21st, 2012

GSCentral YouTube: 150 000+ Hits, 4444+ Videos

Thanks to your incredible patronage, our YouTube channel has become quite popular. We have been tirelessly updating it for our awesome members over the summer with some of our favourite hacks and making it more diverse with the occasional obscure title added into the mix! Our success is entirely due to your loyalty and passionate feedback. Without your strong support in the last almost decade and a half, we would not be here today.

Thank you so much from all of us at GSCentral!

-Rune
Head Administrator of GSCentral.org

July 20, 2012

All Sharks Broke Loose

It looks like MadCatz has now officially unplugged the plug on the GameShark brand™. GameShark.com now re-directs to MadCatz.com!

Having arrived on the scene shortly after the PlayStation™ GS cheat device was picking up steam in late 1997 to early January 1998, I never considered that one day the device would disappear. Fifteen years later, it looks like that just might happen for good!

None of the GameShark cheat devices have been receiving any updates for at least a year now. The last cheat device that had been released after InterAct™ had sold the name to MadCatz™ I believe was either the PS2 or GBA incarnation.

Here's to a new era in 2012,

-Rune
Head Administrator of GSCentral.org

July 19, 2012

3333+ GSCentral YouTube Videos!

Hope everyone is having the best summer ever! I know we missed giving you an update on Independence Day or even Canada Day... We've been that busy here at GSCentral! :) Today marks an important milestone -- we have now surpassed the 3333th video and just kept on going! At last check, we were closer to 3360 videos now. We won't stop for nothin'!

Here's three cheers for honesty, integrity and inner strength,

-Rune
Head Administrator of GSCentral.org

May 24, 2012

A Year of GSCentral.org YouTube Videos!

Happy 1st year anniversary, GSCentral YouTube! I know it's a cliché, but the last year has just flown by incredibly fast! It has already been a year since GSCentral once again pioneered the way forward and started creating YouTube videos for all of our dedicated visitors!

In a single year, GSCentral.org has over 2 000 videos made across numerous systems, such as the Nintendo, Super Nintendo, SEGA Genesis, SEGA Game Gear, the GameBoy and more! We will continue to lead the scene to new heights in 2012 and into 2013!

Thank you for your amazing support!

-Rune
Head Administrator of GSCentral.org

May 8, 2012

Halloween Comes Thrice A Year

Someone must think it's Halloween again, as they keep trying to post their self portrait on our main website and forums! I have to admit, they do seem to have a good dentist for those pearly whites. Can't say that smile will win over the ladies under the age of 150 though!

Get ready for a fun rock 'n roll ride as this individual persists in defacing GSCentral as we continue to defiantly bring it back up to serve our loyal visitors. Never say die my friends and we mean it! It's going to be good times so bring some popcorn and a cold beer we'll soldier onwards together!

-Rune
Head Administrator of GSCentral.org

May 1, 2012

YouTube Channel Hits 100 000 Views!

Over 100 000 hits later, the GSCentral YouTube channel is a roaring success! It would not been possible without your strong viewership and support. Thank you!

We have been blessed with the most loyal visitors in the scene. We hope to continue making new videos and look forward to sharing them with you!

-Rune
Head Administrator of GSCentral.org

January 1, 2012

2012 Videos for 2012!

Just in the nick of time, GSCentral.org has created 2012 videos on Youtube to celebrate the New Year! We now have 2012 videos just in time for the first day of the new calendar year: 2012 videos for January 1 2012!

Many more will be added in the days to come but feel free to wander over to GSCentral.org's YouTube channel and check them all out!

Have a fantastic 2012!

-Rune
Head Administrator of GSCentral.org

December 21, 2011

Thank You

All of us at GSCentral have been busy over the last few months. New comics, new XML files, new vBulletin patches.. and, of course, NEW CODES! We were so busy with adding the latest codes and upgrading our server software that we missed Thanksgiving! With Christmas and Boxing Day mere days away, we realized that we have a lot to be grateful for!

From all of us to you, thank you for your strong support over the years! We have spent countless hours up into the wee hours of the morning adding new features and codes for our users. We have been fortunate enough to have the best visitors on the Internet and had constant feedback to let us know where we can improve and what features you would like to see!

Thank you for a strong thirteen years. Let us make the next thirteen just as memorable!

Have a safe and wonderful holiday,

-Rune
Head Administrator of GSCentral.org

August 23, 2011

More 8 Bit Panda For All!

In another first for the scene, GSCentral.org created the first game enhancer website web comic less than three months ago. Just another first established by GSCentral!

With nine comics online and many more conceived, 8 Bit Panda is an overwhelming success! We are proud to bring an innovative and unique comic that is more than just another comic for gamers! We are having an absolute blast writing new 8 Bit Panda comics and we hope you are enjoying them too!

Check out the comics right now!

-Rune
Head Administrator of GSCentral.org

August 23, 2011

GSCentral.org Hits 1000 Videos on YouTube!

In an unprecedented achievement in the entire scene, GSCentral.org has hit 1000 videos on YouTube!

We have videos for Game Gear, the original Nintendo, Super Nintendo, GameBoy, SEGA Genesis and much much more! We have chosen games that are well known to the absolute obscure, including games that are even only known to the hardcore gamer!

In under three months, GSCentral.org has managed to build up a library of over 1000 videos...and then some! Check us out at the official GSCentral.org YouTube channel!

-Rune
Head Administrator of GSCentral.org

July 4, 2011

GSCentral.org proudly presents ... "8 Bit Panda"!

On this 4th of July 2011, I present to you the beginning of a new comic!

This comic is special because it is being drawn and maintained by none other than Rune and G-Bot, both GSCentral fans and videogame fanatics. It's finally a comic done by gamers for gamers without any of the commercialization that has happened to so many others. We write what we want without a commercial agenda.

We have started with 8-Bit Panda introducing the main character, Eric, and his visit to his friends up North for Canada Day (July 1st). You can read the first comic strip here. It's not on the main site ... yet!

A lot of work went into this and into the planning of future comics. :)

Go get some.

-Rune
Head Administrator of GSCentral.org

June 27, 2011

Hail To The King, Baby!

It's been almost two weeks since the unimaginable release of Duke Nukem Forever. Against all odds, after only an additional month's delay, the game arrived in stores on June 14th.

While I normally do not write a review of a videogame, Duke Nukem Forever is an exception. It is a game that has been delayed endlessly and for so incredibly long that most of its core audience is no longer in their teenage or college years. Most of the gamers who played Duke Nukem 3D in 1996 have families or have at least moved onto other FPS games in the meantime. They were not waiting for a Duke sequel or had given up on waiting. Now that it is here, it seems like reviewers have a personal vendetta against Duke Nukem for taking so long to return.

I have browsed many reviews across corporate and indie websites. PC Gamer approves of the sequel, IGN does not. Without naming names, it is clear that it's hip to hate the game without having even played it. I have played and beaten the game. I am not a Duke Nukem fan per se.

From the countless reviews that I have read, if you're a fan of Duke, then there is a really good chance you will like it. I never got into Duke Nukem 3D but I knew of friends who adored the game. I had already been hooked with DOOM and Wolfenstein 3D.

A lot of the ire comes from the game's level design. Yes, it will not win any awards and I could not tell you how annoying certain parts of the game can be. As has been well-noted, the game is very linear. If you don't know what to do, eventually you will figure it out or even check YouTube for your answers.

In my opinion, Duke Nukem felt more like the Duke we know near the beginning of the game. Development casualty? Who knows. After browsing the concept art that was provided by Gearbox, we will never know if a 3D Realms Duke Nukem Forever would have been better than the game we received. I have my doubts that it would have been better. Gearbox had former 3D Realms staff assisting with the final production of the game for two years. These former staff members worked with Gearbox carefully to make sure that the final experience was similar to where 3D Realms wanted to take the game before they went bankrupt.

I have no doubt that any ideas that were trashed in the process of making the game between 1997 and 2011 were abandoned for good reason. For example, in older photographs we see a female partner for Duke. In photos from 1997, she is 'Dukette' with long blonde hair, jeans, and a white shirt. Other obviously removed material included a different, more modern female partner, a ridable bike and watercraft from mid 1990's builds of the game. They did not look particularly entertaining to me at the very least. I still have nightmares from "driving" the vehicles in Perfect Dark for Nintendo 64.

Duke Nukem Forever is also a very exploratory Duke Nukem. As critics have noted, there is more cutscenes than shooting scenes. I agree with them. there needs to be more shooting action in the sequel. Another way they can improve the sequel is to add more easter eggs. While I did not personally miss secrets, there needed to be more music in the game. The Duke guitar tracks that were there were awesome but there just wasn't enough rock to keep the adrenaline pumping.

People have complained that it 'didn't feel like Duke'. Most of the guns do lack firepower. It is fairly often that you will run out of ammo before you finish an enemy. Then the game becomes an all-out sprint for any guns that you left behind and some of the fun of blasting enemies is lost. I suspect more time was required to improve the guns in the game and they never got it. I personally stuck to the shotgun and Ripper weapons because they had the best feel. The pistol was also pretty decent too. However, I found the shrink ray and other laser guns sorely lacking. The shotgun has oomph like many critics say but the laser guns feel weak. even the pistol feels stronger than the best laser weapons in the game.

Speaking of guns, the two guns limit has to go. It was also an annoyance for many reviewers. They should have kept with Duke Nukem being a one man army. There is even a joke in the game about this. Either he is or he isn't. Right now the game isn't even sure which is correct.

Multiple items. there's no need to only have 1 holoduke. One should be able to hold onto as many as accumulated. See guns.

Sometimes it is unclear what needs to be done. Puzzles do exist but they are usually simple and also previously noted, levels range from short to aggravating. I would sometimes die ten times before completing an area and then finish six to ten checkpoints with ease.

Hints of cuts. A lot of the reviews seem to miss out how the game feels like there was more to it in certain areas. Areas where it is obvious that certain textures are more recent than others hint at a game that had ambitious developers that could not quite decide when to stop tinkering with the game. It is a shame that we will never know what a 3D Realms Duke Nukem Forever would have been like, if ever completed a year or two after 3D Realms' bankruptcy, but all signs point to Gearbox's 2 years of hard work reveal a game that only got completed thanks to their hard determination. This is not a slight against 3D Realms. I could not imagine the horror and stress their team had to go through by switching from a Quake 2 engine, to Unreal, etc. At least all of those years of hard work did not go to total waste and the game got released afterall. The game looks great in some areas and only decent in others. The graphics in the game is really a 'grabbag' of Dukem-ian proportions. Almost each chapter is unique and has something new and interesting to see or hear. Overall, the graphics did a good job on the PC version. I had fun seeing what was going to be in the next level than any other game that comes to mind recently.

My final verdict? If you like Serious Sam but with some attitude, Duke is well worth the trip. Just make sure you purchase the PC version because the console ports are apparently unplayable. You could not pay me to wait a minute to load and re-load levels in a game that clearly was meant to be enjoyed on the personal computer. Duke isn't played for the story but for the attitude and criticizing Duke Nukem for being offensive is like complaining that a fish likes water. I find it far more interesting that people take offence to what Duke Nukem says than seeing the buckets of guts and blood that one could find in the latest Mortal Kombat series. It's worth a thought.

The game took over a decade to get released and it can be a lot of fun. There are some frustrating moments but overall I can safely say Duke Nukem Forever was a breath of fresh air after playing Bioshock 2's Minerva's Den and Call of Duty - Black Ops. A FPS game that does not take itself too seriously in our day and age is a rarity.

I paid full price for my copy of the game and it gave me 12 hours of entertainment. I cannot recommend enough the PC version of the game. The typical level loads for me in five seconds. I can only hope that Gearbox can hear the genuine complaints through the discord and manage to make the sequel to Duke Nukem Forever more polished and make it a pure shooting game. While I enjoyed Duke Nukem Forever, Duke Nukem Adventure is not what I hope to see in the sequel.

A very late but good sequel but with some flaws that you have to forgive to enjoy. No, the game is not broken. It is what it is, a game at its core is a shooter with attitude that doesn't attempt to bring secondary gun functions, extra playable characters, etc. Don't go into the game expecting another GoldenEye 007 and think more of a fun blast from the past shooter without concepts such as objectives, stealth, etc.

Agree with me? Hate what I wrote? Write your opinion on our forums!

Go get some.

-Rune
Head Administrator of GSCentral.org

June 6, 2011

GSCENTRAL.ORG Hits 150+ YouTube Videos!!!

Summer is here and the folks at GSCentral are hard at work bringing you all the latest and greatest hacks from the scene! While you go on vacation, we work even harder to provide the best features and best codes for you!

We have covered many different games from various game systems. Come check out our YouTube channel at our official GSCentral YouTube Channel!

Don't forget to catch some 'rays! ;)

-Rune
Head Administrator of GSCentral.org

May 8, 2011

GSCENTRAL.ORG Attending PAX Prime 2011 In Seattle -- August 26th, 27th, and 28th!!!

Here's a bombshell newsflash: I finally can confirm that GSCentral.org will be representin' at PAX Prime 2011 in Seattle, USA!

I will be taking tons of photos at the show and may even make a video or two for the GSCentral hardcore faithful talking about GSCentral, why its been so successful, past memories, etc. If you are going too, I would be happy to take photographs with you and/or sign anything if you want that too! :-)

Hope to see you there!

-Rune
Head Administrator of GSCentral.org

April 21, 2011

Easter Eggs For All

Thank goodness for long weekends! While there is a slim possibility I'll be chomping on an easter egg myself this weekend, I have given our Action Replay NDS .XML section a major overhaul. Now you can download the latest AR NDS cheats straight to your computer without typing them all in! Duh, winning!

Have a great Easter everyone!

Sincerely,

-Rune
Head Administrator of GSCentral.org

April 1st, 2011

A Bit of Bark To Your Bite!

The administrative staff were recently discussing how to expand into previously untapped markets. It was a slow day of discussion until we realized that our store only services apparel devoted to our human visitors!

Lo and behold, the brainstorming session was finally bearing fruit! The ideas were coming in faster than we could get them all written down!

Here are some of the few amazing prototype photographs we have of products that have gotten us truly barking mad over:


This pug looks pleased with his purchase!


Watch out, those teeth look sharp! Wonder how bad his bite is?!


Now THERE's a happy pug!


All t-shirts and costumes will come in various sizes and designs.


In the future we may even have the GSCentral logo available as well as some HARDCORE dog t-shirts like the one above!


We will even offer terrific and low-cost turtle costumes for your pets!


Having the fin on your dog will even make them think they can swim!


Another rockin' design from the folks at GSCentral.org!


Costumes will come in a variety of colors! Go for that XL if your dog needs to stay warm during the Winter months.


This dog loves his new costume so much that he's getting ready for the beach!


Just another thrilled customer!


All costumes are 100% wind resistant **OR YOUR MONEY BACK!!**


Costumes for all sizes and all kinds of pets!

Smokey isn't amused. Can't please them all!



These and more great products will be available soon!

-Rune
Head Administrator of GSCentral.org

March 17, 2011

Our Condolences

The recent tsunami in Japan has hit close to home. Our Japanese friends Y.S., ZiT, and ukuneko are all fine as of this writing. While these WiiRD hackers have been fortunate to survive such a disaster, we must also consider the thousands of those gone missing or were less fortunate. Please donate to a good cause when many are homeless and have lost so much.

Sincerely,

-Rune
Head Administrator of GSCentral.org

March 11, 2011

Winning, duh!

While we cannot all be total bitchin' rock stars from Mars like Charlie Sheen, all facts lately indicate that GSCentral has been sky-rocketing upwards. BOOM!

Thanks to your strong support, we are now bi-winning -- we are winning here, winning there. We're all F-18's bro and we will destroy you in the air and deploy our ordnance to the ground!

Ever since 1998 we've been riding a tsunami on a mercury surfboard. Our master plan? It comes from our grand wizard master Jim Reinhart. When we went astray, we would close our eyes and make it better with the power of our combined minds. We would cure GSCentral with your support, with your brain's suggestions. Winning, duh!

After thirteen strong years, we realize that we might be like Mr.Sheen and all have tiger blood and Adonis DNA. People don't normally stick to a cause like we have, not this strong, not this long. We only have one speed: 'Go!'

We're on a drug called Charlie Sheen --- it's not normally available 'cuz if you try it, you will die. Your face will melt off and your children will weep over your exploded body. 2,695,785 codes in 13 years? BOOM. Duh, winning!

We're alive. Bring it!

-Rune
Head Administrator of GSCentral.org

February 15, 2011

We're Doin' Fine

The Game Enhancer scene isn't dead. Not even close!

It's actually quite healthy right now. Anyone who tells you differently is seriously off of their rocker. They need to be committed in an insane asylum for promoting fear and for causing people unnecessary distress! We didn't get to 2.5 MILLION CODES by twiddling our thumbs, no sir!


Don't know what you're missing, having a hell of a time! Don't know what we're doin', but I think we're doin' fine!

- Slash's Snakepit”


People are hacking the Nintendo Wii. The Nintendo 3DS is on the horizon! The New Playstation Phone has finally been officially unveiled. The Next Generation Portable has been announced. The new Nintendo console will be revealed soon enough. These are all fantastic opportunities for the scene to thrive and one should not listen to wannabe modern Nostradamus doom-sayers! If you asked for my humble opinion, anyone saying such trash should seriously be removed from their position of power because they clearly are incapable of being an authority on the topic.

Decades later, people are still hacking GameBoy, SEGA Master System and the Nintendo... so relax!

GSCentral is in the best shape that it has been in for years! Our relaunch in May 2010 was a major personal highlight. We have hit 2.5 MILLION CODES in the last two months and there are many more games and codes on the horizon!

We are GAMESHARK(tm) CENTRAL the #1 leader and centre of the entire game enhancer scene. We will not and we do not ever give up.

So relax, sit back, take your beverage of choice...and smoke 'em if you got 'em!

2011 is the year of the 'Shark,

-Rune
Head Administrator of GSCentral.org

January 22, 2011

Happy 13th Birthday GSCentral!

January 22, 1998.

Thirteen years later, GS Central is still alive, thank you very much.

One poignant moment in those thirteen years that I fondly look back on and chuckle is when a former Nintendo 64 hacker predicted the demise of the scene in 1999. Ructir claimed that all hacking would end in the next one or two years, and that keeping the website online would be an exercise in futility.

People were saying the same thing in 2003: everything has been hacked, no one is hacking codes, the new systems will be impossible to hack.

GSCentral.org proved them wrong in 1999 and 2003...and 2007. In 2007, the same old story was being spread: GSCentral.org has been hacked into and our code database at the time had been stolen by less honest members of the scene. Most of those members are gone or are now retired. It is of no surprise that those same people still continue to give improper code credit to others years later. Is it any surprise to anyone in 2011 that GSCentral stands tall and proud, being the only site with the foundations of honesty and code integrity? I think not.

It is now January 22, 2011 and the website is still online, stronger than ever before, and more popular than ever before according to our statistics. The scene is not dead, we are hacking the Nintendo Wii and new codes are still being made for the almighty Nintendo system, a full twenty six years after its release.

PlayStation 3 memory hacking is just around the corner and Nintendo Wii hacking is still going strong! GSCentral is on the verge of hosting 2.5 million codes, the largest collection in the scene and the only website in the scene with proper code credit!

It's 2011 and we're still proving to everyone that GSCentral isn't leaving the scene anytime soon and we're the #1 source for Game Genie, GameShark, Codebreaker, Game Guru, SEGA 32X, Nintendo, Nintendo DS, Super Nintendo and many more codes!

2011 is the year of the 'Shark,

-Rune
Head Administrator of GSCentral.org

December 31, 2010

2010: The Year in Review

Is it the second last day of 2010 already? It is hard to believe that I write this at the end of another year, easily the most successful year in GSCentral's history in the last half decade!



In my humble opinion, 2010 was easily our best year in the organization since 2005.”



In my humble opinion, 2010 was easily our best year in the organization since 2005. Our experimental stint with a red/black scheme in early 2006 marked the reflection that the old staff was gone and GSCentral needed to adapt to the changing times within the scene. We attempted another interesting white/orange/blue colour scheme in 2007. While that was certainly the most unique of all designs, it was completely non-GSCentral and wasn't overly popular.

In lighter news, we managed to relaunch GSCentral from scratch. This would have been impossible if it weren't for the talented Abystus, whose talent could not be over-exaggerated. His suggestions towards the new design and the maintenance of the website cannot be emphasized enough. The new look, the new database system, and uploading all of the latest codes was entirely his efforts and we are eternally grateful for his contributions.



It is not gloating to say that we have the best code sections on the entire Internet when it is the truth.”



Likewise, our code creators have been just as awesome in pumping out the latest codes. I have personally taken the time to also upgrade various portions of the website that weren't fully developed, easily adding thousands of new codes for our visitors. To name a few of them, I upgraded our X-Ploder, Nintendo Wii, Nintendo DS, and PSP code sections. with a near-lethal injection of codes! It is not gloating to say that we have the best code sections on the entire Internet when it is the truth.

In other news, this year another dream finally came true: official and awesome GSCentral t-shirts have gone up for sale! Our store can be reached on the main index. We hope to add new items for sale periodically so you can show your support by purchasing any GSCentral related memorabilia. I have the first ever GSCentral t-shirt printed and wear it quite often, showing my GSCentral pride offline to everyone. The new GSCentral logo looks amazing and Abystus did such an amazing job showing how cool GSCentral is in symbolic form with the new shark design. Everyone I have spoken to who have seen the logo have given overwhelmingly positive reviews of the new logo style and even the new website design. Good job everyone!



I have no doubt in my mind that after such a stellar year, GSCentral is here to stay and we won't ever settle to be second best!”



It is also not an exaggeration that our code database far surpasses any other, offline or online, old, stolen or borrowed for long-term use. I have no doubt in my mind that after such a stellar year, GSCentral is here to stay and we won't ever settle to be second best!

Here's to another year of grand success and fruitful endeavours!!

-Rune
Head Administrator of GSCentral.org

December 12, 2010

USB Gecko Returns!

A new USB Gecko SE (Special Edition) Nintendo Wii hacking device has been recently released! This means for those who were unable to find the device before can now purchase one! The USB Gecko device allows one to use codes and make their own codes for the Nintendo Wii. You can purchase one at the following link: Buy a USB Gecko SE

-Rune
Head Administrator of GSCentral.org

November 24, 2010

GSCentral Store!

You can now access the official GSCentral store on any page. Just click on Community and then Store and a new window will open.

A number of products are already available, including some tentative designs for hoodies!

-Rune
Head Administrator of GSCentral.org

November 12, 2010

First Pictures of GSCentral 7 T-Shirt!!

Our very first t-shirt has arrived in my mailbox and I took a dozen photographs to show everyone! Yes, a dream that has been in the making for many, many years is finally here!

One can either register on our messageboards to see the images (worth doing regardless to join our friendly community!) or click on the Facebook link in this thread!

-Rune
Head Administrator of GSCentral.org

October 25, 2010

The GSCentral Store is now LIVE!!

Back in 2005, it was clear that GSCentral was so much more than a passing fad. The website had conquered and surpassed the now-defunct GSCCC website and a single design for a t-shirt was made. Thousands of original codes had been hacked and the website had cemented its status as the leader in the game enhancer scene. Codewerx had been formed and died a quick death within a week.

Much was going on then, and the t-shirt idea was discarded due to a lack of time and forgotten amongst the chaos. The idea of a t-shirt resurfaced in 2007, when I had more designs created, yet I was again not satisfied with the distribution system provided by websites such as Cafepress.com.

Until now.

GSCentral.org has now opened its own store. The store is currently in BETA but you can browse it and look at the original tentative designs that have since been revamped for 2010. Additional designs based off of the new design have also been added to the official GSCentral store:

Visit the Official GSCentral Store!

You will find that the prices for the t-shirts are rock-bottom -- I am not charging any hidden fees or anymore money than I would pay for a t-shirt myself. I have no interest in profiting from selling these t-shirts to anyone -- GSCentral has always been for the people, by the people, and this will never change!

-Rune
Head Administrator of GSCentral.org

October 21, 2010

GSCentral is now Steam Powered!!

GSCentral is a game enhancer community first and foremost, so it makes natural sense that on our downtime from running the website and hacking codes we're playing games! We can all play the best and latest games and talk in real-time over Steam at our new GSCentral Steam group!

Sign your name into the official GSCentral Steam group right now!

-Rune
Head Administrator of GSCentral.org

October 8, 2010

Wik Roll!!

Our GSCentral Wiki has been in the planning since May and we are ready to wik-roll out our wiki!

A few articles have already been added with many more on the agenda!

-Rune
Head Administrator of GSCentral.org

October 4, 2010

Behold: Member Spotlight Launched!

Our new feature Member Spotlight is now launched and ready to go! The first interview is from a long-time member, nensondubois!

More are on their way!

Check out our new feature, Member Spotlight!

Fight the system,

-Rune
Head Administrator of GSCentral.org

September 28, 2010

Even More SEGA GENESIS .PAT Files!

We have now doubled the total number of available .PAT files created by GSCentral!

Some of the most popular games for the system have cheat files with many more to come!

Check them out!

Fight the system,

-Rune
Head Administrator of GSCentral.org

August 27, 2010

GSCentral Presents the Ability to Browse Codes!

One of the biggest suggestions we have received since the GSCentral.com days was the return of the code browsing feature.

In 2007, the decision was made to temporarily remove the ability to browse to prevent code stealers from either mooching codes from our enormous database and re-posting codes elsewhere that have been discovered by someone else for years. It is unfortunate that some individuals still went ahead and stole dozens or even hundreds of codes by others, thinking that no one would ever catch them. (Fortunately, one individual who did steal codes is now deceased. Instant karma at its finest!)

With the new look and revitalized layout, we decided that bringing back browsing functionality and a code searching tool would be for the best of both worlds: code hackers can see what has been hacked for a particular game and game enhancer users can finally see as much or as little of the database as they like!

Happy searching!

-Rune
Head Administrator of GSCentral.org

August 14, 2010

GSCENTRAL Presents: Codes In Action!

We have brought back an old feature from the early days, Codes In Action!

Long before the Web 2.0 days of today, in 1999~2000 we had pictures of codes in action. While we had begun to support this feature in earnest, we soon realized that hosting pictures on the website would easily build up quite a bill for a non-profit, entirely independent website such as GSCentral! This was also long before hard drives arrived in the 200gb range, let alone terrabytes! Alas, with the Nintendo 64 code scene disappearing into the horizon, the project was abandoned.

Fortunately, Youtube has changed everything. Game enhancer users of all ages and skill levels can upload videos of their favourite codes. GSCentral is proud to link to these videos and help show how much this scene has made old games fun again!

The Codes In Action section can be accessed on the main website underneath the Community dropdown. Please send any videos my way and I'll gladly link them from our new page!

-Rune
Head Administrator of GSCentral.org

August 14, 2010

Expansion of Website Affiliations

I hope everyone's summer is going well!

Ever since our relaunch our #1 priority is to ensure the best possible game enhancer experience for our users. We continue to maintain that aim by exchanging links with websites that combine user friendliness with high quality content.

As you may have noticed, the main site has been retooled to accommodate new Affiliates. For example, a basic link exchange will give a link under our Links section. For our Affiliates, we will link directly to their homepage from our main page. Additional cross-site links from other pages will also be possible in the future.

If you own a website or know someone who would be interested in a basic link exchange or a more complex cross-site link exchange(s), feel free to contact me.

-Rune
Head Administrator of GSCentral.org

July 6, 2010

GSCENTRAL Presents: Member Spotlight!

So much has been going on at GSCentral since our relaunch in mid-May that the excitement never ends!

Member Spotlight is a new feature where we inteview members and see what brings them back to GSCentral, how they originally found the website,memories of their first visit and much, much more!

We will be conducting interviews over the summer and hope to have the first few posted in the near future!

-Rune
Head Administrator of GSCentral.org

July 6, 2010

GSCENTRAL Now Supports .PAT Files!

Happy Independence Day everyone!

While it was announced on the boards briefly earlier, GSCentral has chosen to use the cheat file format (.PAT) of the GENS emulator platform for all SEGA Genesis titles!

A few .PAT files have been added already for popular titles with more on their way!

-Rune
Head Administrator of GSCentral.org

June 21, 2010

NINTENDO WII CODES ARE ONLINE!!!

Nintendo Wii codes are ONLINE, thanks to Abystus' hard work! You can use the Code Searcher under Codes on the main site to find them.

We are all strongly determined and dedicated to providing the #1 game enhancer experience on the Internet today.

Thank you for your strong support. You are much appreciated!!!

-Rune
Head Administrator of GSCentral.org

June 15, 2010

Codes Are ONLINE!!!

Codes are now ONLINE and can be accessed via the Code Searcher under Codes on the main website! Thank you everyone for your patience!

We are currently ironing out the issues that have come up with the WiiRDGUI/USB Gecko cheat device import. We hope to have those codes online as soon as possible. Other than that, our cumulative database of the last twelve years is online and fully functional!

Individual page browsing will be available as soon as humanly possible.

We are 100% devoted to providing the best possible GSCentral experience for everyone and thank you for your strong support!

-Rune
Head Administrator of GSCentral.org

June 12, 2010

Codes Are Coming SOON!

We're hard at work getting the codes back online with some new features. There's so much going on at GSCentral lately that this notice came much later than expected!

Our 100% devotion to providing the best possible GSCentral experience for our users has made getting the codes back online take a little longer than originally expected. The additional time will allow us to polish what we have created thus far! Hold on, the codes are coming SOON!

-Rune
Head Administrator of GSCentral.org

June 2, 2010

Two Million And Beyond!

With a few slight hiccups, we have surpassed the 2 million codes mark and are well on our way to getting the codes back for you to browse! As of this writing, we will finish importing the codes from the past and then move onto the tens of thousands more we have added since the last relaunch! We will then update you on our progress once we are finished!

-Rune
Head Administrator of GSCentral.org

May 25, 2010

We've Passed A Million!

To give you fine folks an update on our progress, we have imported over a million codes from our old database into the new one. We hope to have the codes available for everyone as soon as possible and are working harder than ever to get them online! Thank you for your patience!

-Rune
Head Administrator of GSCentral.org

May 20, 2010

Codes Are Incoming!

We are working hard on getting the codes online and available for you to browse! Not only do we have over 2.1 million codes to add, the new systems have provided many thousands MORE new codes for us to process since the last full relaunch in 2006! There will be tens of thousands of new codes -- thus, we don't want to give a specific time as to when they will be available.

Rest assured, we are truly following the cliched phrase of working day and night on getting these codes uploaded and available for our visitors!

-Rune
Head Administrator of GSCentral.org

The Shark is BACK!

May 10, 2010

After a four year absence, GS Central returns with a major facelift and a smorgasbord of new features for our visitors! I am sure that you will agree that it's been well worth the wait! The re-opening of the database is a feature that everyone wanted us to consider.

...and on that note, it's been almost thirteen years since I joined GSCentral, or close enough to it. I have to tell you, it's been one helluva journey so far!

January 22, 2010 marked the anniversary of GSCentral's birth, a site created by Jim Reinhart back in 1998 with a honest vision: to provide a home for amateur hackers who wished to share their GameShark™ codes across the Internet. At the time, the code scene itself was very small, consisting of only a handful of dedicated websites. CodeMaster had a monopoly over SEGA Saturn and PlayStation codes for the North American cheat device. While he was a very talented individual in the scene, his focus was elsewhere, on supporting the PlayStation version of the device 150%. As a result, he was incredibly slow in releasing codes to help cheaters 1UP Nintendo's latest hardware.

To give a little more perspective as to how things were back in 1998, most websites provided regular cheats back then and the cheat device of choice was the PlayStation™. Hacking the Nintendo 64 was an after-thought. So few games were being made for the system that Nintendo chose to space them across the release year.

There were many famous members from that time period and have joined since then. Despite the patheticly few games released for the Nintendo 64, we managed to hack thousands of original codes that could be found nowhere else. I am proud to say that we accomplished this feat as a tightly-knit team! This was during a time where an endless number of websites were content to simply regurgitate the same codes that InterAct provided to everyone via magazines.



Without GSCentral, without Jim Reinhart, without Parasyte, the scene would have been quite different today.”



Without GSCentral, without Jim Reinhart, without Parasyte, the scene would have been quite different today. Many events within the scene were quite dependent on GSCentral. It is not a coincidence that there is a resurgence in Game Genie hacking now with the current systems are becoming harder to hack. GSCentral used Galoob's code lists as a guide and created new codes from there. Parasyte would not have written GCNrd, and without GCNrd there would have not been a Super Smash Bros. Melee debug menu! Many codes would have also been lost due to time, such as the time spent carefully retrieving forgotten X-Ploder or GameBusters codes from the dead GameBusters' Paradise website. The list is simply endless.

It is unfortunate that I am writing this editorial after our twelfth birthday. I was hoping to relaunch GSCentral before then but it was simply not to be. It was not until Abystus had randomly offered to help GSCentral that we had an opportunity to redesign the site.

The new design was likely the design that people were anticipating to see back in 2007, when GSCentral was first relaunched. I was mistaken in believing that people wanted to see a new GSCentral, one where the familiar blue and white was removed in favour of an entirely new direction! Alas, this was not the case, and people were quite vocal against a new mascot (a demonic red dragon) and a new paint-job (red and black with its ominous skulls).



After the split of former members from GSCentral in 2007, I was prepared to wait as long as it took to get GSCentral back on track and vibrant.”



After the split of former members from GSCentral in 2007, I was prepared to wait as long as it took to get GSCentral back on track and vibrant. This was compounded after Rob became largely unavailable due to a lack of spare time. I knew at this point that to bring back GSCentral properly would be a long-shot at best.

As luck would have it, this story has a positive ending and the website that you see today is the result!

On March 1st 2010, I received a Private Message from Abystus, a.k.a. Proteus Complex, an older member from the very early years of the website. He had returned back to GSCentral after seeing it succeed many years later and offered to help bring it back!

The original offer was to overhaul our current system and make it much more user-friendly. Abystus was instrumental in providing his personal advice from a professional perspective and this became truly apparent as time passed by. Dozens of mini-discussions created every aspect of what you are now browsing.

Without further ado, I can proudly state that GSCentral 7 wasn't just another prototype design that I created and had to discard due to time restraints or personal changes. (There have been a few.) In the past two months, a significant amount of thought went into making the site look both professional yet similarly edgy enough for our most avid visitors. I hope you continue to enjoy your time here at GSCentral. Here's to another thirteen years!

Sincerely,

Rune
Head Administrator of GSCentral.org

May 9, 2010

Under Construction

We're dusting off the cobwebs that have accumulated over the last four years! If there are any problems with the main site please contact us and let us know. We have worked long and hard on this new design and hope that you consider it the best GSCentral design yet!